upgrade stone
The everyday stone. It carries an item from +1 to +4.
Used at an imbuing shrine to upgrade equipment from +1 to +4
Every weapon and piece of armour can be sharpened from +1 to +9. Each level adds 3% of the item's base attack, defence and armour, and at +3, +6 and +9 the item gains a trait slot.
Upgrading is only done at a shrine, so it costs a walk back to town. Using a stone on an item does nothing but point you at the nearest shrine — there is no way to upgrade from where you stand.
Weapons, shields, helmets, armours, legs and boots can be upgraded. Amulets, rings, ammunition, stackables, containers and anything with charges or a duration cannot.
The everyday stone. It carries an item from +1 to +4.
Used at an imbuing shrine to upgrade equipment from +1 to +4
The middle grade, for +5 to +7 - where a failed attempt starts costing you a level.
Used at an imbuing shrine to upgrade equipment from +5 to +7
The top grade, for the last levels.
Used at an imbuing shrine to upgrade equipment from +8 on
Not an upgrade at all: it keeps an item at its level when an attempt fails.
Keeps an item from losing a level when an upgrade from +5 or higher fails. It is spent with the attempt
The third material of the last two levels. It is spent by the Upgrade window, never clicked.
This is a Shaper crystal used by their ancient imbuing shrines. It has been separated from its shrine. Without a crystal, it cannot focus any energy
Every monster worth 150 experience or more can drop a material, and the richer the monster the better the odds. Each kind is rolled separately, so one kill can leave more than one. The chances below are exactly what the server rolls: the loot rate does not multiply them.
| Monster | upgrade stone | rare upgrade stone | epic upgrade stone | protection stone | imbuing crystal |
|---|---|---|---|---|---|
| 150+ experience | 12% | — | — | — | — |
| 1,000+ experience | 25% | 5% | — | 1% | — |
| 3,000+ experience | 35% | 10% | 1.5% | 2% | — |
| 6,000+ experience | 40% | 15% | 3% | 3% | 0.02% |
| Any boss | 100% 1–3 |
50% 1–2 |
15% | 10% | 10% |
A boss always leaves at least one ordinary stone, and can leave several of a kind.
| Level | Chance | Gold | Stones | If it fails | Unlocks |
|---|---|---|---|---|---|
| +1 | 100% | 1,000 | 1 upgrade stone | materials lost | |
| +2 | 95% | 2,500 | 1 upgrade stone | materials lost | |
| +3 | 90% | 5,000 | 2 upgrade stones | materials lost | trait slot 1 |
| +4 | 80% | 10,000 | 2 upgrade stones | materials lost | |
| +5 | 70% | 20,000 | 1 rare upgrade stone | materials lost | |
| +6 | 60% | 40,000 | 1 rare upgrade stone | drops to +4 | trait slot 2 |
| +7 | 50% | 70,000 | 2 rare upgrade stones | drops to +5 | |
| +8 | 40% | 110,000 | 1 epic upgrade stone | drops to +6 | |
| +9 | 30% | 160,000 | 2 epic upgrade stones + 1 imbuing crystal | drops to +7 | trait slot 3 |
Up to +5 a failure costs only the materials. From +6 upwards a failure takes the item down one level — unless you spend a protection stone, which is offered from +5 and is used up whether the attempt succeeds or not. A trait lost to a drop is not destroyed: it sits inactive on the item and wakes up when the item is back at that level.
A trait slot rolls one trait from the pool that fits the item, and no item ever carries the same trait twice. A higher slot rolls stronger values. Resistances are capped at 25% and stamina saving at 50% across everything you wear.
| Item | What it can roll |
|---|---|
| Sword, axe, club | critical hit chance and damage, life leech, mana leech, its own fighting skill |
| Bow and crossbow | critical hit chance and damage, life leech, mana leech, distance fighting |
| Wand and rod | critical hit chance and damage, life leech, mana leech, magic level |
| Shield | the five resistances, max health, shielding, regeneration |
| Helmet | the five resistances, max health, max mana, regeneration |
| Armour | the five resistances, max health, max mana, capacity, regeneration |
| Legs | the five resistances, max health, max mana, capacity |
| Boots | speed, regeneration, stamina saving, capacity, max health |
Traits only act while the item is worn in its own slot.
129 attempts so far. Newest first; times are UTC.
WhiteCrixu soulbastion +8 +9 Upgraded
WhiteCrixu soulbastion +8 +8 Saved by protection
WhiteCrixu soulbastion +8 +8 Saved by protection
WhiteCrixu soulbastion +7 +8 Upgraded
WhiteCrixu soulbastion +7 +7 Saved by protection
WhiteCrixu soulbastion +7 +7 Saved by protection
WhiteCrixu soulbastion +6 +7 Upgraded
WhiteCrixu soulbastion +5 +6 Upgraded
WhiteCrixu soulbastion +4 +5 Upgraded
WhiteCrixu soulbastion +3 +4 Upgraded
WhiteCrixu soulbastion +2 +3 Upgraded
WhiteCrixu soulbastion +2 +2 Failed
WhiteCrixu soulbastion +1 +2 Upgraded
WhiteCrixu soulbastion +0 +1 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +8 +9 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +7 +8 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +7 +7 Saved by protection
WhiteCrixu pair of soft boots (faster regeneration) +7 +7 Saved by protection
WhiteCrixu pair of soft boots (faster regeneration) +6 +7 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +6 +6 Saved by protection
WhiteCrixu pair of soft boots (faster regeneration) +5 +6 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +5 +5 Saved by protection
WhiteCrixu pair of soft boots (faster regeneration) +5 +5 Saved by protection
WhiteCrixu pair of soft boots (faster regeneration) +5 +5 Saved by protection
WhiteCrixu pair of soft boots (faster regeneration) +4 +5 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +3 +4 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +2 +3 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +1 +2 Upgraded
WhiteCrixu pair of soft boots (faster regeneration) +0 +1 Upgraded
WhiteCrixu demon legs +8 +9 Upgraded
WhiteCrixu demon legs +7 +8 Upgraded
WhiteCrixu demon legs +7 +7 Saved by protection
WhiteCrixu demon legs +7 +7 Saved by protection
WhiteCrixu demon legs +6 +7 Upgraded
WhiteCrixu demon legs +6 +6 Saved by protection
WhiteCrixu demon legs +6 +6 Saved by protection
WhiteCrixu demon legs +6 +6 Saved by protection
WhiteCrixu demon legs +5 +6 Upgraded
WhiteCrixu demon legs +4 +5 Upgraded
WhiteCrixu demon legs +4 +4 Failed
WhiteCrixu demon legs +3 +4 Upgraded
WhiteCrixu demon legs +2 +3 Upgraded
WhiteCrixu demon legs +1 +2 Upgraded
WhiteCrixu demon legs +0 +1 Upgraded
WhiteCrixu royal helmet +8 +9 Upgraded
WhiteCrixu royal helmet +8 +8 Saved by protection
WhiteCrixu royal helmet +8 +8 Saved by protection
WhiteCrixu royal helmet +8 +8 Saved by protection
WhiteCrixu royal helmet +8 +8 Saved by protection
WhiteCrixu royal helmet +8 +8 Saved by protection