Changelog
What every client update changed, the same list the game client shows. Current build:
32.
Build 32 – Real numbers, and a colour for every level
2026-09-17
- The item panel now shows an upgraded item's own attack, defence and armour, with what the level added: "61 (+11)", not the plain 50 the item type carries.
- Every upgrade level has its own colour, from the first green step through blue to the gold and red of a +9 and a +10.
- The item's name wears that colour too, so one look tells you how far it has come.
Build 31 – Upgrades in the item panel
2026-09-17
- The item panel now tells you what an upgraded item is worth: its level, what that level adds, and the traits it carries.
- It says this for anything you are carrying, worn or packed away in a bag.
- A plain item stays quiet about it, so only real upgrades take up room.
Build 30 – The whole description
2026-09-17
- The item panel no longer cuts a long description short: the card grows to fit every line of it.
- A weapon with a story to tell, such as the cobrafang dagger, now reads in full.
Build 29 – The item panel
2026-09-17
- On a computer, resting the pointer on an item now opens a small panel: the item's own picture, what it is called, and what it does.
- Weapons and armour list their attack, defence and armour, the level and vocation they ask for, and what they weigh - the same numbers the server uses.
- An item that carries a description shows it under a dividing line.
- Nothing changes on a phone, where a finger does not hover.
Build 28 – Item names on hover
2026-09-17
- On a computer, resting the pointer on an item tells you what it is: in your equipment and in every bag you have open.
- A stack is named in the plural, the way the game names it: rest the pointer on your money and it reads "100 gold coins".
- The names come from the server's own item list, so nearly every item in the game has one.
Build 27 – Clickable words and hover hints
2026-09-17
- When an NPC offers you a choice, the words it offers are highlighted in the chat and you can click them instead of typing.
- Ask the Oracle about a town and simply click Thais, Carlin or Venore.
- The braces around those words are gone: the highlight shows what can be clicked.
- The chat now always follows the newest line again, instead of stopping after a few lines.
- On a computer, resting the pointer on a button explains what it does: the top bar, the battle list filters, the fight and chase modes and the Options.
Build 26 – Click an NPC to talk
2026-09-17
- Click or tap an NPC to start talking to it. No need to type "hi" any more.
- If the NPC is further away, your character walks up to it first and greets it on arrival.
- The creature menu has a new "Talk" entry for NPCs. Alt and a click still attacks, if you ever need it.
Build 25 – Straighter walking
2026-09-17
- Arrow keys now walk straight. Pressing the next arrow before letting go of the previous one no longer sends your character diagonally.
- Walking diagonally with two arrow keys at once is now a choice: Options, "Smart walk". It starts switched off.
Build 24 – Client log in Diagnostics
2026-09-17
- Diagnostics has a new Log tab: read the client's own log in game, on the phone as well as on the computer.
- Filter the log for warnings and errors, or search it for a word.
- Copy the log, or export it to a file on the computer, when you report a problem.
Build 23 – Chat at the bottom
2026-09-17
- The chat now sits at the bottom of the screen across its full width, as in classic clients.
- Side panels keep a readable height: when there is no room, the panel you opened longest ago folds away instead of being squeezed.
- Buttons on the minimap, outfit, VIP list, NPC trade and the action bar got matching icons.
Build 22 – New look across the client
2026-09-16
- The interface now matches the new login screen: panels, cards, buttons, lists and menus share one look.
- Rounded health and mana bars, a clearer character block and a framed top bar.
- Windows and message boxes got matching frames, and the quest log marks the quest you opened last.
Build 21 – New login screen
2026-09-15
- A fresh look for the login screen, with a night landscape behind a clean login card.
- Tap the eye in the password field to show or hide your password.
- Login problems now appear in a clear box above the Log in button.
Build 20 – Tidier menus
2026-09-15
- The main menu no longer cuts its last row on short screens.
- Search and filter boxes show a hint of what to type.
- Staff tools got clearer labels, colours and layouts. Nothing changes for players.
Build 19 – Clearer windows
2026-09-15
- Scroll bars, labels, window titles and selected rows are easier to see, and disabled buttons look disabled.
- The main menu scrolls when it does not fit on small screens.
- The message of the day now dims the screen behind it.
- Better quest testing tools for server staff. Nothing changes for players.
Build 18 – Staff tools
2026-09-15
- Internal tools for server staff. Nothing changes for players.
Build 17 – Item upgrades
2026-09-14
- Weapons, shields, helmets, armors, legs and boots can be upgraded up to +10 with upgrade stones and gold. Stones drop from monsters.
- Every level raises attack, defense or armor by 3%. Levels +3, +6 and +9 unlock a random trait.
- From +5 a failed upgrade lowers the item one level unless you use a protection stone.
- Open Menu, Upgrade, or use a stone on an item.
Build 16 – Wolf channel
2026-09-14
- New connection channel between the client and the server, the base for upcoming Wolf systems such as item upgrades.
- Diagnostics shows the channel state, round trip, server name, players online, uptime and server time, and runs a channel test when opened in game.
Build 15 – Store
2026-09-13
- Store: open it from the Menu. Browse categories and offers, see your coin balance and buy with a confirmation.
- Check your purchase history and send coins to another character.
- On computers the store opens as a window in the middle of the screen; on phones as a full-screen card.
Build 14 – Stamina and training time
2026-09-13
- Stamina and offline training show only the time left, without a percentage.
Build 13 – Messages beside the character block
2026-09-13
- Map messages (loot, level ups, warnings) no longer cover the character block. On small screens they appear below or next to it.
- Update and first-start messages are now in English.
Build 12 – Character block fix
2026-09-13
- On phones the offline training label no longer runs into its time and percentage. When space is short, names in the character block are shortened; full names are in the character card.
- The changelog is now in English.
Build 11 – Stamina and offline training
2026-09-13
- The character block shows stamina and offline training bars under the skills.
- New Changelog window: shows what changed after every update. Open it any time from the login screen or from the Menu in game.
Build 10 – Skills in the character block
2026-09-13
- Skills are always visible in the character block on the left, under health and mana. There is no separate skills window anymore.
- Tap or click the skills to open the character card: experience, speed, soul, capacity and special skills.
Build 9 – Skills
2026-09-13
- Skills with bars and the percentage to the next level.
Build 8 – WolfProject
2026-09-13
- The login screen and the Engine line in Diagnostics show the WolfProject name.
Build 7 – Version number
2026-09-13
- The client version is shown as "WolfProject Version 1.0 (Build n) PROTOCOL 1.0" on the start screen and in Diagnostics.
Build 6 – Solid window background
2026-09-13
- Trade and quest log windows have a solid background; the map no longer shows through them.
Build 5 – Windows in the middle of the screen
2026-09-13
- On computers, NPC trade, player trade and the quest log open as windows in the middle of the screen.
- Drag a window by its title bar; it remembers its position, and Esc closes it.
Build 4 – Hotkeys, trade, VIP and minimap
2026-09-13
- Hotkeys F1-F12 and an on-screen action bar.
- NPC trade and player trade.
- VIP list, minimap, outfit window and quest log.
- Party options in the character menu.
- A common Menu in the top bar, the same on phones and computers.
Build 3 – Background updates
2026-09-13
- The client checks for updates every 10 minutes and when you return to the app.
- Nothing is installed while you play: the update waits until you log out, then offers a "Restart" button.
Build 2 – Map fixes
2026-09-13
- Killed monsters no longer "come back" on the map.
- The view no longer loses pieces of the map.
Build 1 – Client updates
2026-09-13
- The first client that updates itself.
- Only changed files are downloaded.
- Game graphics are downloaded on the first start.
Version 0.0.7 – First version of the new interface
2026-09-13
- New login screen and character list.
- Map and walking: keys, tapping the map and the on-screen joystick.
- Character block with health and mana, chat, messages on the map.
- Equipment, containers, item and character menus, drag and drop.
- Battle list, death screen and Options.
- Packages 0.0.1-0.0.7 were full downloads, without updates.