WolfOTS

Changelog

What every client update changed, the same list the game client shows. Current build: 2.1 Build 10.

2026-10-30

2.1 Build 10 – Build 10 - Turn your character on the phone

  • Android and touch: the joystick has a Turn button. Switch it on and push the stick to face north, east, south or west without taking a step (handy for levitation). Tap it again to walk.

2026-10-29

2.1 Build 9 – Market: see exactly what you buy

  • Every market offer now shows the item's picture with the colour of its upgrade level, its +level, its real attack, defense or armor and its traits; point at the picture (tap it on a phone) or press Details for everything about the item, and filter the offers by upgrade level.

2.1 Build 8 – Market and Supply Stash in the depot

  • Your depot locker now holds the Market and the Supply Stash next to the depot chest, like in Tibia: click (tap on a phone) one of them to open it. The market can be used only at a depot, so the Market button is gone.

2.1 Build 7 – Supply Stash and hirelings

  • Supply Stash: keep potions, ammunition, gems and other plain stackable supplies outside your backpack. No weight, no slots, never lost on death; up to 10,000,000 of one kind and 1,000 kinds per character.
  • At a depot, right-click (hold on a phone) a stack and choose Stow, Stow all of this type, or Stow container contents on a bag. Open the stash with the Supply Stash button of your depot window or !stash.
  • Withdraw any amount into your backpack; what does not fit stays in the stash.
  • New: hirelings - when you use a new hireling lamp in your own house, a small window asks for its name.
  • A hireling Steward counts as a depot: say stash next to it to open your Supply Stash.

2026-10-28

2.1 Build 6 – New items and outfits

  • New items and outfits from the latest Tibia client: the Lance Knight outfit (free, with both addons), violet backpacks, rubber ducks, a refined bow, sailor and mariner items, cauldrons, decorations and new monster looks.
  • No existing graphics change. This update downloads the game graphics once more (about 107 MB).

2.1 Build 5 – Minimap and equipment on the right

  • The minimap, health and mana, equipment and combat buttons are back on the right side. Options > Interface > Minimap and equipment on the left side lets you move them to the left.

2.1 Build 4 – Danger badges

  • Small badges at the top right of the map show the Hazard level of the place you are in and the Rotten Blood and Soul War taints you carry. Hover (or tap on a phone) for what they mean. Switch them off in Options > Interface > HUD > Show danger badges.
  • New quest mounts: Reliable Ram (Targuna) and Noxious Ripptor (Primal Ordeal).

2026-10-27

2.1 Build 3 – Prey

  • Prey: three slots (the third with premium or VIP). Pick a monster from a list of nine and get a random bonus against it - more damage, less damage taken, more experience or better loot - for two hours of hunting it. Window: Ctrl+Shift+Y or !prey.
  • A free new list every 20 hours, earlier for gold. Prey Wildcards (one with every daily reward) reroll the bonus, let you pick any monster or lock a prey so it renews itself.

2.1 Build 2 – What's new in the update window

  • The update window now lists what changed in the new version, newest build first, while it downloads.
  • After an update you can restart at once or let the client restart by itself after a few seconds.
  • The update progress bar is visible again.

2.1 Build 1 – WolfOTS 2.1

  • WolfOTS 2.1 for everyone: new app packages for Android, Linux and Windows on the download page. Builds now count again from 2.1 Build 1; the older entries below keep their old numbers.
  • Android: phone notifications are checked right after you turn them on, with a fallback when Android refuses the background check.
  • Everything from the 2.0 line stays: nemesis, world chronicle, item history, guilds, seasons, mounts, the guide and the new spell effects.

Build 105 – Fix: game windows on build 104

  • Build 104 could not open the WolfOTS windows (store, wheel, auto-hunt, notifications...) until the server was fixed; log in again if they are still missing.
  • Phone notifications page shows why Android refused the background check, if it did.

Build 104 – Nemesis, World chronicle, Item history

  • Nemesis: a monster that kills you may become your nemesis - it gets a name, grows stronger with every victim (up to rank 5) and keeps hunting in its zone. Slay it for big rewards and a named trophy; avenge yourself for a bonus and the title Avenger. Window: Ctrl+Shift+N or !nemesis.
  • World chronicle: the history of the realm - first kills of every boss, the first of each vocation to reach level 100-500, nemeses, marches, guild wars, season champions and legendary drops. Window: Ctrl+Shift+H or !chronicle.
  • Item history: rare drops, boss equipment, relics and items upgraded to +5 or more remember their story - where they dropped, upgrades, owners, market sales and bosses slain. Look at the item or use 'Item history' in its menu.
  • Phone notifications page shows when the next background check is due and what the last one answered.

Build 103 – Phone notifications

  • Android app 2.0-b2: get notifications on your phone even when the game is closed - raids and events 10 minutes before they start, auto-hunt end or bot death, market sales and bought orders, VIP or premium ending tomorrow, daily reward ready.
  • Turn them on and pick what you want in Options > Misc. > Notifications; remove a phone any time on wolfots.com (Account > Devices).

Build 102 – Mounts

  • Mounts are here: 30 mounts to tame, win from bosses, earn at level 100, rent for a day or get in the store; each gives +10 speed.
  • Open the Mounts window with !mounts, ride or dismount with Ctrl+Alt+R or !mount.
  • Riders are shown with the new app (download 2.0-b2 from wolfots.com/download).

Build 101 – Guilds in game

  • New Guild window (!guild, Ctrl+Shift+U): members online, guild bank (deposit; leaders and vices withdraw), guild level and perks, wars.
  • Guild wars can be declared and accepted in game or on wolfots.com, optionally with a gold stake; kills count at once and scores are on wolfots.com/wars.
  • Enemy guild members show the war emblem.

Build 100 – Seasons

  • New Seasons window (!season): monthly rankings in six categories - Hunter, Boss Slayer, Contractor, Defender, Explorer and Champion - with your own rank and the time left.
  • November is a preseason; from December the top three of each category win a title, an aura and a trophy. Rankings also on wolfots.com/seasons.

Build 99 – New downloads and smoother walking on slow connections

  • New app downloads for Windows, Linux and Android on wolfots.com/download (install over your current app; settings stay).
  • With the new app, walking on a slow or unstable connection pauses briefly instead of jumping back, and a small "Slow connection" hint shows when the network is the cause (Options > Interface).
  • The new app also shows titles above names and uses less CPU.

Build 98 – Guide for new players

  • New Guide window (menu icon, Ctrl+Shift+G or !guide): 24 steps from your first walk in Rookgaard to level 50, each with a hint, "Show on map" and a small reward.
  • A short line on the map shows your current step; switch it off in Options > Interface.

Build 97 – Small update

  • Preparation for the new player guide.

Build 96 – New looks for every attack and healing spell

  • Waves and beams (exevo flam/frigo/vis/tera hur, exevo vis lux, exevo gran vis lux) have new looks in the direction you face.
  • Strikes and attack runes (exori flam/vis/frigo/tera/mort/san, exori hur, exori con, SD, HMM, fireball, icicle, stalagmite, holy missile, soulfire) have new hit effects.
  • Area runes (great fireball, avalanche, thunderstorm, stone shower, explosion) and Groundshaker (exori mas) have new bursts.
  • Healing spells and runes, exura sio, exura gran mas res and cures have new effects.
  • Switch them off in Options > Interface > HUD > Enhanced spell effects to see the classic effects.

2026-10-26

Build 95 – New paladin and knight effects

  • Divine Caldera (exevo mas san) has a new look: a holy burst of golden light and rays over the whole area the spell hits.
  • Berserk (exori) and Fierce Berserk (exori gran) have a new look: a ring of spinning golden blades around the knight.
  • Switch them off in Options > Interface > HUD > Enhanced spell effects to see the classic effects.

Build 94 – New nature effect

  • Wrath of Nature (exevo gran mas tera) has a new look: the ground cracks open and thorny vines, earth and leaves burst up over the whole area the spell hits. Switch it off in Options > Interface > HUD > Enhanced spell effects to see the classic plants.

Build 93 – New ice effect

  • Eternal Winter (exevo gran mas frigo) has a new look: a blizzard with ice spikes and swirling snow over the whole area the spell hits. Switch it off in Options > Interface > HUD > Enhanced spell effects to see the classic ice tornado.

Build 92 – New fire effect

  • Hell's Core (exevo gran mas flam) has a new look: a hellfire eruption over the whole area the spell hits. Switch it off in Options > Interface > HUD > Enhanced spell effects to see the classic fire.

Build 91 – Smoother walking

  • Footprints are switched off (they made walking stutter); you can switch them on again in Options > Interface > HUD.
  • Less memory used after logging in: spell effect pictures load only when they are needed.

Build 90 – Bigger lightning

  • The lightning of Rage of the Skies (exevo gran mas vis) now covers the whole area the spell hits.

Build 89 – New lightning effect

  • Rage of the Skies (exevo gran mas vis) has a new look: a big lightning burst instead of the clouds. Switch it off in Options > Interface > HUD > Enhanced spell effects to see the classic clouds.
  • Cloud shadows drifting over the map can be switched on in Options > Interface > HUD (off by default for now).

Build 88 – Tap a corpse to open it

  • On phones a tap on a dead creature (or a bag on the floor) opens it; if it lies further away your character walks there first. You can switch it off in Options > Interface > HUD.

2026-10-25

Build 87 – Relics, soul echoes and footprints

  • Relics window (Ctrl+Shift+K or the game button): four relic slots that open at levels 1, 100, 200 and 300. Drag a relic from your backpack onto a free slot, or choose Put relic in its menu; Take puts it back.
  • Boss relics hold a soul: tick Echo and a small ghost of that boss floats behind your character, in the colour of its tier. Right-click a character and choose Look at echo to see whose soul it is.
  • Characters leave footprints in snow, sand and mud, and small ripples when it rains.
  • Options > Interface > HUD: Show relic echoes of other players, and Footprints.

Build 86 – Boss health bar on phones

  • On phones the boss health bar sits below the health and mana bars, with a larger name.

Build 85 – Boss health bar, party on the minimap, Halloween exchange

  • A health bar at the top of the map shows the boss you fight (Options > Interface > Boss health bar).
  • The members of your party show as coloured dots on the minimap, the leader with a gold border; hover a dot for the name and health (Options > Interface > Party members on the minimap).
  • Halloween window: say !halloween to see your candies and trade them for rewards with one click.

Build 84 – Login screen bar fixes

  • The frame rate counter no longer covers the client build in the bar at the top of the login screen (it still shows in game).
  • The Discord, Website and Create Account buttons look the same.

Build 83 – New login screen

  • The bar at the top of the login screen shows the client build, how many players are online and buttons for Discord, the website and creating an account.
  • Three cards at the bottom: the latest changes, server information (server time, the next raid, a running event and the next server save) and today's boosted creature with the time until it changes.

Build 82 – The map fills the game window

  • No more black bars next to the map: the map now fills the whole game window and you see more of the world to the sides. The wider your window, the more you see. To get the old square view back, untick Options > Interface > Map fills the game window.

2026-10-22

Build 81 – Minimap on the left, lighter on the processor

  • The minimap, health and mana, equipment and combat buttons are now on top of the left panel, and the right panel has the whole height for your windows. To put them back on the right, untick Options > Interface > Minimap and equipment on the left.
  • The game no longer keeps one processor core busy all the time when vertical sync is off: the frame rate limit max now means 500 frames a second.
  • Enter on the character list works again after logging out.
  • Ctrl+Alt+D shows what caused each walk correction (the jump back to where the server has you).

Build 80 – Wheel fixes and the rest of the new look

  • Wheel of Destiny: the text next to the wheel is bigger and no longer cut off on phones.
  • Wheel of Destiny: when you pick a locked slice, the slices you have to fill first get a blue outline; the big outer slice has a clear outline too, partly filled slices show their points (for example 10/75) and each quadrant says how many points its next revelation stage needs.
  • Wheel of Destiny: the outer slices now unlock from the slices they touch, like on the picture: slice 8 from 5 or 6, the big outer slice from 7 or 8.
  • Options: flat rows that light up under the mouse, new sliders, scroll bars, drop-down lists, tooltips, menus and message boxes everywhere; slider rows on phones no longer cut off their text.
  • Game screen: dark side panels and map frame, a new event and raid banner, Store button, blessings button and the phone movement pad.
  • Character list, cast windows, quest log, text and house windows, spell list, action bar menus and the WolfOTS windows in the new look; the quest log shows a check mark for finished quests again.

2026-10-21

Build 79 – Wheel icons and more of the new look

  • Wheel of Destiny: every slice shows the icon of its perk and its quadrant, dim while locked or empty and bright when full; the corner circles show each quadrant's revelation icon.
  • Chat: flat tabs with a gold line on the open one, new channel buttons, text field and Chat Off button.
  • Equipment, combat stance buttons, Soul/Cap and the minimap controls in the new flat style.
  • Options window, top bar, the 2FA window and the message of the day in the new look.
  • Action bars, Battle List, Skills and VIP list with new slots, hover highlights and softer bars.

Build 78 – Modern interface

  • A cleaner, more modern look everywhere: buttons, checkboxes, lists, scrollbars and text fields with soft gradients, crisp borders, rounded corners and a gold accent for hover, focus and selection.
  • Windows, tabs, popup menus and message boxes get new frames with a darker title bar; lists are darker and easier to read.
  • New health and mana bars, flat side-panel windows and new panel buttons.
  • Login screen and character list as dark cards over the artwork; the selected character is highlighted in gold.
  • Store, Auto-hunt, Market, Daily reward, Wheel and other WolfOTS windows share one look for selected and hovered rows.

Build 77 – Wheel of Destiny

  • Wheel of Destiny replaces the skill tree: from level 51 you get one point per level for 36 slices in four quadrants (Vitality, Spirit, Might, Guard). Every point gives its quadrant's bonus, a full slice adds its own perk and 250, 500 and 1,000 points in a quadrant unlock its revelation.
  • Ctrl+F (or !wheel) opens the wheel. Left click adds points (Shift +10, Ctrl to full), right click removes them; on phones use the -10, -1, +1, +10 and Max buttons. Apply saves the wheel in a protection zone outside fights; changes are free.

Build 76 – New skill tree look

  • Skill tree: new art for the nodes (metal rings with coloured gems by bonus type, hexagon keystones, chest frames), sharper symbols, glowing gold paths for the nodes you took and a nebula background per branch.

Build 75 – Interface update

  • Phones: readable fonts for window titles, buttons and menus, bigger header buttons and controls you can tap, and the Attack/Follow/Look/Use pad in one row on small screens so it no longer covers the inventory.
  • Phones: trade, outfit and daily reward windows fit small screens; the login screen is aligned; larger inventory, chat and price controls.
  • Buttons light up under the mouse, disabled text is readable, Options always opens on its first page, and the colours of the WolfOTS windows are consistent.
  • Fixed: the 'Skill points' label was cut off, container names ran under the header buttons, and an empty band in the login and daily reward windows.

Build 74 – Start from here, easier

  • Zones tab: the "Start from here" button now sits above the spot list, so it is visible without scrolling.
  • Saying !bot start at a depot opens the Zones tab with "From here" ticked: pick a spot and press Start from here.

Build 73 – Auto-hunt from the depot

  • Auto-hunt can now start from a depot: stand next to the lockers, open the Zones tab of the Auto-hunt window and tick "From here" to see the zones your character can walk to from this depot.
  • Pick a zone and one of its spots (taken spots and spots that need a higher level are shown but cannot be picked), press "Start from here": your character walks to the spot by itself and hunts there.
  • Only spots of this town are offered: no far teleports, at most about 800 steps.

2026-10-20

Build 72 – Auto-hunt zones and the way there

  • Auto-hunt window: new Zones tab with every zone where auto-hunt works. Search by zone, monster or town, or show only the zones for your level.
  • Pick a zone to see how to get there step by step from the nearest depot: stairs, ladders, ropes, holes and level doors. "Show the way" puts numbered flags on the minimap, "Show on map" marks the hunting spot.
  • New auto-hunt zones: the dragon and dragon lord caves north of Darashia (behind the level 40 door).

Build 71 – Autoloot window

  • Typing !autoloot (or !autoloot list) now opens the Autoloot window, where you see and change your loot list, the mode and where coins go.
  • Auto-hunt: your character now kills the monsters it meets on the way between spots and shoots back at attackers while it walks home. Without your own autoloot list it picks up coins and valuable items only.

Build 70 – Auto-hunt for premium

  • Premium accounts without VIP can now use auto-hunt for 30 minutes in every 8-hour window (VIP keeps 2 hours).

2026-10-19

Build 69 – Cast list

  • Changed: Watch a cast now opens the list of live casts at once. Every caster is shown by name with level, vocation and viewers; pick one to watch. A locked cast asks for its password.

Build 68 – Casts and auto-hunt circuits

  • New: watch live casts. Press Watch a cast on the login screen to see the list of public casts and follow a player's game.
  • New: Auto-hunt settings have the option Walk a circuit over the zone's spots. With Rotate between spots on, your character walks from spot to spot over the whole hunting area instead of waiting at one place.
  • Changed: when auto-hunt stops for supplies, the summary names the supply that ran low.

Build 67 – Auto-hunt for VIPs

  • New: VIP players can let their character hunt while they are away. Open the Auto-hunt window from the menu or with Ctrl+Shift+B, check the spot and the settings, and press Start. Log in again with the character to take control.
  • New: a Bot time row under Stamina in the Skills window shows how much of your 2 hours of auto-hunt time is left in the current 8 hour window.
  • New: the window has a Settings tab (heal spell, potions, attack spells and runes, when to stop) and a Summary tab with your last auto-hunt runs.
  • Note: while auto-hunting, your character stays in the world and can be attacked and killed by other players.

2026-10-18

Build 66 – Skill tree bonuses: one line per stat

  • Changed: the skill tree Bonuses list shows each stat once, combined from all your nodes (for example Max health +9.4%), instead of a separate line per source.
  • New: the list is split into Stats, Perks (with keystone costs) and Caps, and marks values that a cap has trimmed. The Skills window row uses the same lines.

Build 65 – Skill tree bonuses

  • New: a Bonuses button in the skill tree window lists everything your taken nodes give in one scrollable list: stats first, then perks such as the kill speed boost. It updates as you take nodes or respec.
  • New: the Skills window shows a Tree bonuses row under Skill points. Tap or click it to open a short list, tap the last line to read the rest in the skill tree.

Build 64 – The skill tree

  • New: the skill tree replaces the six attribute points. Open it with Ctrl+F or the game button (the Skills window row opens it too). Every point you earn takes one node: nodes next to the ones you have are highlighted and pulse softly.
  • Drag the tree to move it, use the wheel or the + and - buttons to zoom, tap or click a node to read about it and press Take. Gold nodes are yours, blue ones are keystones, a red crossed node is blocked by the keystone you chose.
  • The trunk is shared; the branch tabs show your vocation's branch first and let you look at the others. Chest nodes pay a reward once. A respec is done at Mentor Aldric.

Build 63 – Spell list matches the server

  • The spell list and the action bar's spell picker now show exactly the spells this server has, with the right level, mana, premium flag, cooldown and vocations. Spells from newer Tibia versions and the monk are gone; Wound Cleansing, Undead Legion and Blank Rune are in.
  • Both lists show only your vocation's spells (the Spell List button is back in the main panel, with a working Vocation filter). The picker has an Only show spells for my level filter.
  • Action bar buttons now show the cooldown after you cast a spell or use a rune: attack spells and runes share one cooldown, healing and support spells another, as on the server.
  • New action bars start with spells that exist (Wound Cleansing or Light Healing, Cure Poison, Haste).

Build 62 – Action bar on phones

  • Phones: tap an empty action bar slot to assign a spell, object, text or action to it (hold a filled slot for its menu). Tapping a slot runs its action, and a resting finger no longer drags the slot away.
  • Phones: the hotkey windows have a Pick key button (modifier, group, key) for anyone without a keyboard. Keyboards still work as before.

Build 61 – Server time is now London time

  • The server now runs on London time (GMT, BST in summer). Raid times, event countdowns and every "server time" in the client follow it.

Build 60 – New VIP perks

  • Ecosystem: VIPs see a 24 hour forecast. The Forecast button colours the map and the list by how wild each zone will be tomorrow, the zone details show the forecast and a March likely tag, and a Next march line tells when the next march is expected.
  • Contracts: VIPs can draw personal offers with the Refresh (VIP) button once per reward day. Offers are tagged Personal, and Early (VIP) for the offers VIPs get 15 minutes before everyone else.
  • Hunt Analyzer: a new History tab lists your last hunts (VIPs the last 10, everyone else the last one). Click a hunt to see its kills, Copy puts a summary on the clipboard and CSV copies all listed hunts.
  • Titles: VIPs can pick a title (the VIP window, button Titles, or !title). It shows when someone looks at you and on your profile on the website; above your name on the map it comes with the next app version.
  • VIPs also travel by boat and carpet for free and arrive in the game with a golden glow.
  • Fixed: negative balances in the Hunt Analyzer were one off.

Build 59 – !contracts opens the Contracts window

  • Saying !contracts now opens the Ecosystem window on the Contracts tab.

Build 58 – Hunting contracts

  • Ecosystem window: new Contracts tab - hunting contracts for wild zones. Kill a number of monsters within 48 hours for gold, experience and sometimes an upgrade stone.
  • Accept up to two contracts (three with VIP), follow their progress on the list and on the map, and get a message when one is complete. The !contracts command works too.

Build 57 – Living Ecosystem

  • New Ecosystem window (Ctrl+Shift+E or the Ecosystem button): a world map showing how wild every hunting zone is, which zones are adapting to heavy hunting and which monster marches are coming.
  • Click a zone for its details (bonuses, adaptation, Veteran chance, march countdown), or use the List tab to sort zones by wildness.
  • A notice appears when monsters of a wild zone march on a town, with a Show button.

2026-10-17

Build 56 – Classic fire and death spell effects

  • The fire area of Great Fireball, Hell's Core and the fire bombs, the flying fireball of the fire runes and Flame Strike, the death area of Death Strike and Sudden Death and the Death Strike missile use their classic Tibia 8.00 look again.
  • Monsters that use the same effects show the classic look too; everything else keeps its look.
  • This update downloads the game graphics once more (about 100 MB).

Build 55 – World map colours for the classic look

  • The world map and the minimap use the colours of the classic Tibia 8.60 graphics.
  • Footstep sounds and the weather regions follow the updated ground graphics.

Build 54 – Classic Tibia 8.60 look

  • Items, outfits, creatures and spell effects that existed in Tibia 8.60 look like they did in 8.60 again: grounds, walls, doors, trees, decorations, fire fields, monsters and effects.
  • Newer items and creatures keep their look.
  • This update downloads the game graphics once more (about 100 MB).

2026-10-15

Build 53 – Bigger, brighter bat wings

  • The Bat wings are now about as large as the Demon wings.
  • A lighter, warmer membrane with light bone and edge highlights makes them easy to see on dark and grey ground.

Build 52 – Cleaner wings from the side

  • Seen from the side, your wings are now one clean wing spreading back from your shoulders, with a darker wing behind it.
  • The side flap moves exactly like the flap from the front.

Build 51 – Bigger wings from the side

  • Seen from the side, both wings now open up and back behind you, about as large as from the front and back.
  • The far wing is darker and clearly visible behind the near one.

Build 50 – Wings from the side, polished

  • Side view wings now sit on the shoulder blades instead of the hip, and facing right they match facing left: same height, same size, no more drooping.
  • Wings on big outfits clearly stick out behind the back from both sides.

Build 49 – Wings from the side

  • Wings now look like wings when your character walks or stands facing left or right: a larger half-open wing on the back, with the far wing peeking out behind. Front and back views are unchanged.
  • Wide outfits keep their wings visible from the side.

2026-10-14

Build 48 – Wings

  • Wings: five kinds - Bat, Angel, Demon, Ice and Dragon - drawn around your character and seen by every player with this client. Each kind gives a small power while you wear it.
  • Bat Wings come with VIP. Angel, Demon, Ice and Dragon Wings are unlocked by quests.
  • Choose your wings in the outfit window (Wings row): locked kinds are marked, and the power is shown when you point at one. You can also say !wings.
  • VIP now includes premium: premium areas, spells, outfits and houses for as long as your VIP lasts. Premium bought from a priest starts after your VIP ends.

2026-10-12

Build 47 – Premium, VIP boost and market fees

  • Premium is no longer free. The priests in the temples of the main towns sell it: say hi and premium, 30 days cost 50 crystal coins (from your backpack or your bank account). Premium time adds up.
  • VIP has a new perk: +50% experience from monsters for 60 minutes of online time, once a day. Turn it on with the Boost button in the VIP window or say !boost; the window shows the time left.
  • The VIP window shows your premium time too.
  • Player market fees: 10% without premium, 7% with premium, 3% for VIP. The Market window shows your fee.

Build 46 – Just WolfOTS

  • The client is called simply WolfOTS everywhere now: the version label on the login screen reads WolfOTS (Build n), and the texts in the Changelog and the VIP window no longer mention a version number.
  • Nothing else changed.

Build 45 – VIP

  • Every account is premium now, for free.
  • VIP can be bought in the Store: stacks of 500, a market fee of 1% and 100 offers, autoloot gold straight to the bank and a list of 100 items, twice as many stone exchanges at Albinius, travel between temples every 15 minutes (!travel), one extra daily reward roll, faster stamina while offline, the Golden outfit and a gold VIP badge.
  • New VIP window (VIP button): your VIP time, the perks and travel to another temple.
  • Online VIPs have gold names in the chat and in the battle list; the Skills window shows your VIP time.

Build 44 – Market hints

  • The Market window now tells you why a button cannot be used: your own offer, an offer of another character of your account, no depot locker or auctioneer nearby, not enough gold in the bank, no offer chosen, or a price or amount out of range.
  • Offers of your other characters are marked (your account) in the lists.

2026-10-11

Build 43 – Player market

  • New Market window (button Market, Ctrl+Shift+M or !market): buy items that other players offer and search the offers by name or category.
  • At any depot locker you can list items from your depot for sale, or place a buy order for an item you want. Sell directly into other players' buy orders.
  • Listing costs a 2% fee. Offers last 7 days; unsold items return to your depot, and what you buy is delivered to your depot too.
  • See price history and your own offers and trade history. The window appears once the server has the market switched on.

Build 42 – Touch fixes

  • Phones and tablets: holding your finger on an item on the map now opens its menu even when the finger moves a little. Before, the menu (Use with ..., Look) often did not appear, for example on imbuing shrines.
  • The menu of items with a target now also has a plain Use entry on touch screens. Choose Use on an imbuing shrine to open the Upgrade window at once.
  • The Changelog window no longer cuts off the end of long lines.

Build 41 – Full update history

  • The Changelog now lists every update again: builds 1 to 36 of the 1.0 client, then WolfOTS (build 40) and this one. Open it from the menu and scroll down.
  • The test builds 1 to 13 of the WolfOTS beta are listed in their own group at the end, so their numbers do not mix with the main builds.
  • Nothing else changed; older entries are not shown as new.

Build 40 – WolfOTS - the new main client

  • WolfOTS is the main client now: the former Beta, built on a new engine with a new look, smoother walking, weather, monster sounds and item upgrade frames. It replaces the 1.0 client, which gets no more updates.
  • Everything you use in the game is here: Store and Wolf Coins, Attributes, Market prices, Events, Daily reward, Cyclopedia with Bestiary and Charms, Reward chest, Autoloot, Hunt analyzer and the item upgrade window.
  • On first start your options, hotkeys, action bars and saved account name are imported from the 1.0 client when it was used on this device (type your password once).
  • Beta testers: this update moves you to the main update channel by itself, nothing to download. On Android the test app WolfOTS Mehah (test) can be uninstalled once the new WolfOTS app works; the new APK installs over the 1.0 app.
  • Not here yet: the colour themes of the 1.0 client. Updates keep coming through the update channel as before.

Build 36 – The new WolfOTS client

  • The new WolfOTS client is out and replaces this one. It has the same account and characters, a new look and the same game systems, and it takes over your settings. Download it for your device from wolfots.com/download.
  • This client (1.0) gets no more updates. It keeps working for now, but the update channel will move to the new client and then this client only offers the download page.
  • A notice with an Open download page button now sits on the login screen.

Build 35 – New server address

  • Connection - The game server has moved to a new address. The client now logs in, updates and reads the server status through it, and will switch between several addresses automatically when more are listed.

2026-10-05

Build 34 – More audit fixes

  • Ctrl+J, Ctrl+F, Ctrl+U and Ctrl+M no longer open the Store, Attributes or Cyclopedia, or mute the sound, when you put that key combination on your action bar or in the hotkey manager. A plain hotkey such as F is no longer triggered by Ctrl+F.
  • When you assign a hotkey, the window now tells you if the key was a client shortcut.
  • Reward chest: after taking a reward, the pages you loaded with More and your scroll position stay as they were.
  • Reward chest and Bestiary: big lists and creature pages now update without a visible pause.

Build 33 – Fixes from the October audit

  • Store: a purchase or coin transfer whose answer was lost is never charged twice, even after a reconnect or restart.
  • Store and Attributes: the confirmation window now blocks the window behind it, and the price or points you confirm are exactly what is sent.
  • Ctrl+J and Ctrl+F no longer open the Store or Attributes when you put that key on your action bar.
  • On phones, price and caravan pop-ups no longer block taps on the game map; use the new Open button to view prices.
  • Bestiary kill counts now update when you open a creature or come back to the Bestiary tab.
  • Charm, reward chest and Daily Reward buttons are disabled while a request is in progress.
  • A repeated raid alert sound no longer plays over and over.
  • New app version 1.0-b9 on the download page: safer theme switching, no sound pile-up in the background, and on Android the game respects other apps playing audio.

2026-10-03

Build 32 – Potion stock and caravans

  • Potion prices now follow the market too: NPCs buy potions back, and each town has its own potion stock.
  • Market prices: choose a town to see how many potions are left, the next potion caravan (a one-hour window, server time) and how much of your daily share you used.
  • Low stock makes potions dearer, a full store makes them cheaper. An empty store still sells, at a higher price.
  • A message tells you when a caravan arrives in town.

Build 31 – Attributes

  • New: attribute points. From level 20 you get a point every 5 levels to spend on Power, Vitality, Spirit, Precision, Agility or Endurance.
  • Open the Attributes window with its button in the top menu, Ctrl+F on desktop, or !attributes. Plan your points and see the result before you confirm.
  • Each attribute gives less with every point and has a limit, so spread them out. Your skills and magic level still grow only by training.
  • One reset is free; later resets cost gold. Reset your points with Mentor Aldric. Attribute rows are also in the Skills window.

Build 30 – Store fixes

  • The Store shows the same description line for every offer as the Store on the website.
  • Offer descriptions keep their line breaks.

Build 29 – Store and Wolf Coins

  • New Store: open it with the coin button in the top menu, Ctrl+J on desktop, or !store.
  • See your Wolf Coins, browse premium, items, outfits, boosts and services, and buy with one confirmation.
  • Send Wolf Coins to a friend and check your coin and purchase history.
  • Get Wolf Coins opens the top-up page of the website. Items from the Store go to your depot and are bound to your account.

Build 28 – Nova theme

  • New theme in Options > Theme: Nova - a modern, flat look with graphite panels, crisp outlines, rounded corners and a cyan accent.
  • Nova has its own slim, flat health and mana bars in a softer red and blue.
  • Nova changes a few colours that are read at start, so the client offers Restart now when you switch to it or away from it.

Build 27 – Stoneforge theme and new bars

  • New theme in Options > Theme: Stoneforge - granite panels, forged iron frames with rivets and bronze-edged buttons.
  • Health, mana and experience bars have a new glossy look in every theme, with a frame that matches the theme. Health stays red and mana blue.

2026-10-02

Build 26 – Two new themes

  • New themes in Options > Theme: Midnight (navy blue and steel) and Crimson (deep red and gold).
  • Both recolour only the windows, panels, buttons and bars of the standard look - icons, item slots and the health and mana bars stay as you know them.
  • Switching is instant, also in game, on Android, Linux and Windows.

Build 25 – More sounds

  • Your character's footsteps now sound different on grass, stone, wood, sand, snow, water and in caves.
  • Ladders, stairs, holes, ropes and teleports have their own sounds; NPCs greet you, answer and say goodbye with a soft voice cue.
  • Doors, levers, chests, backpacks, the depot, equipment, food, potions, runes and tools (shovel, pick, fishing rod, rope) all make a sound, and a whoosh tells you when your attack misses.
  • New options in Options > Sound: Footsteps, Footsteps of others (off by default), NPC voices and Action sounds.
  • If your app is too old to play sound, the game now tells you to download the newest one from wolfots.com/download.

Build 24 – Sound

  • The game has sound: spells by element, hits, deaths, loot and rare drops, level and skill ups, low health and mana warnings, private messages, raid alarms and bosses.
  • Music and ambience follow where you are: towns, caves, Rookgaard, the Pits of Inferno, deserts, snow and swamps, with smooth crossfades. The login screen has its own music.
  • Options > Sound: master, music, ambience and effects volume, sound on/off, interface sounds, Only my combat, login music, mute when minimised and the low health warning level. Quick mute: the top bar button or Ctrl+M on a computer (the minimap keeps its top bar button). On phones sound stops in the background.
  • All sounds and music are free CC0 works; the credits are in data/sounds/LICENSES.md. Sound needs the 1.0-b8 app from the download page.

Build 23 – Modern theme removed

  • The Modern theme was removed. If you had chosen it, the client goes back to the Default look.

Build 22 – Modern theme update

  • Modern theme: new top bar icons, inventory slots, Options tabs, mobile buttons and window controls.

Build 21 – Modern theme

  • New theme in Options > Theme: Modern - dark steel and obsidian panels with restrained gold trim. The change is immediate; Default is still there.
  • Themes need the 1.0-b7 app or newer from the download page.

Build 20 – Themes

  • New: Options > Theme. You can choose the look of the interface; the change is immediate. For now there is the Default theme, more themes will follow in updates.
  • Themes need the newest app from the download page; older apps show the tab without the choice.

Build 19 – New background

  • The login screen now uses the same artwork as the website.

Build 18 – Reward Chest, Bestiary and Charms

  • Reward Chest: every player who helps to kill a boss now gets their own loot. Dealing damage, tanking and healing all count. Use a reward chest or the boss's corpse to open the Reward Chest window and take your rewards with Take or Take all. Gold goes straight to your bank. Rewards wait 7 days after the kill.
  • Typing !rewards shows your waiting rewards. To take them, go to a reward chest or the boss's corpse.
  • Bestiary: a new Bestiary tab in the Cyclopedia (Ctrl+U) counts your kills of every creature. Each creature has three stages; completing it gives charm points. You can filter by status and class, search by name, and see your progress on every creature's page.
  • Charms: a new Charms tab lets you unlock 17 charms with your charm points and put each one on a completed creature - extra elemental damage, Low Blow, Cripple, Dodge, Parry, Gut and more. Taking a charm off a creature costs gold.
  • Options > Interface: new choice "Show the whole world map" (off by default). When it is on, the minimap and the full map show the whole world as already explored, on every floor, and clicking far on the map can walk you there. Your own explored map and your map marks are kept and come back when you switch it off.
  • Events window: raids now have a "Show on map" button. It marks the place of the raid on your minimap and centres the minimap there (on phones the window closes so you can see the map). The next raid at the top of the window has the same button.

Build 17 – Hide the raid countdown

  • New option in Options > Interface: "Show event and raid countdown". Switch it off to hide the "Next raid" line at the top of the game map. The Events window and !events still show everything.

Build 16 – Server time

  • All event and raid times are now shown as server time ("13:00 server time"). The Events window shows the current server time and date at the top ("Server time: 13:42 (Fri 2026-10-02)").
  • Times in the Events window are shorter: "13:00 (in 2h 51m)" for today, with the date only for another day.
  • Typing !events now opens the Events window instead of printing a long text over the game screen.

Build 15 – Events and raids

  • A small notice at the top of the game screen now counts down to the next raid and names it ("Next raid: Bears and Wasps (Ab'Dendriel) in 01:05:09"), and tells you when a raid is on right now.
  • Events such as bonus weekends show up there too, with a live countdown ("Weekend Bonus 3h 12m"), and an hour before an event starts ("Double XP in 9m").
  • Click or tap the notice to see the next raid, today's raids and every running and upcoming event with its bonus (for example +50% experience, +25% loot), how long it lasts and when it starts, in the server's time (Warsaw time).

2026-10-01

Build 14 – Cyclopedia

  • New Cyclopedia: look up any item, creature or NPC of the world. Open it from the top bar, with Ctrl+U on a computer, by typing !cyclopedia (optionally with a name, e.g. !cyclopedia dragon ham) or with "Cyclopedia" in the menu of an item, creature or NPC.
  • Items: which NPCs sell and buy it and for how much right now (prices follow the market and differ between towns), and which creatures drop it and how often.
  • Creatures: health, experience, damage taken from each element, immunities, attacks, everything they drop with the chance and the average loot value per kill, and where they live - with Show on minimap.
  • NPCs: where they stand, everything they sell and buy at today's prices, and where they can take you. Every name in the Cyclopedia opens its own page; Back and Forward take you through what you looked at.

Build 13 – Battery saver

  • Save battery when idle (Options > Graphics, on by default): when nothing moves on screen the client draws far less often, which saves battery and keeps phones cooler. Walking, fights and animations stay as smooth as before.
  • Android: the new download (1.0-b5) is a small app of about 35 MB; the game graphics (about 105 MB) are downloaded once on the first start, with progress and resume.

Build 12 – Two-step verification window

  • The login screen no longer has a 2FA field. If your account uses two-step verification, a separate window asks for the 6-digit code after you press Login; other accounts go straight to the character list.

Build 11 – Stability, speed and security

  • Market prices: long lists, sorting and searching are now instant, and the town menu scrolls on phones.
  • After a quick reconnect (lost signal, app closed for a moment) Upgrade, Market prices, Hunt analyzer, Daily reward and Autoloot work again within seconds.
  • Holding an action bar key no longer disconnects you.
  • Countdowns (daily reward, prices) follow the server clock instead of your device clock.
  • A message tells you when the server closes the connection; automatic reconnect waits longer between tries and stops after a refused login.
  • Optional 2FA code field on the login screen for accounts that use two-step verification.
  • With the new download (version 1.0-b4) also: remembered passwords kept in your system's secure storage, Windows support for user folders with special letters, a fix for a crash when leaving the game while online, and extra protection of the connection.

2026-09-30

Build 10 – New login background

  • The login and character list screens have a new background picture.

Build 9 – Market: events in the 24h change

  • Market prices: the 24h change in percent now includes a running market event, the same way the change in gold does, and sorting by 24h follows it.

Build 8 – Market: price changes in gold

  • Market prices: the 24h column now shows how much a price changed in gold, next to the change in percent.
  • Select an item to see its statistics above the chart: the price now, the change since yesterday and since last week (in gold and percent), and the lowest and highest price of the last 7 days.
  • Point at the chart (tap it on a phone) to see the price at that time and how much it differs from the price now.
  • While a market event runs on an item, the price now includes the event; the chart title says so.

Build 7 – Security update

  • The game now uses its own encryption key for logging in, so your password is better protected.
  • This update is required: an older client can no longer log in.

2026-09-29

Build 6 – Market: sort by NPC prices

  • Market prices: sort the list by what NPCs pay, by what NPCs sell for, or by the 24h change. Click a button again to reverse the order.
  • Items that NPCs do not buy (or do not sell) stay at the end of the list when you sort by that price.

2026-09-28

Build 5 – Market: towns, events, alerts

  • Market prices: every town can have its own prices now. Choose a town in the Market prices window to see its prices and chart.
  • Market events: from time to time merchants of a town pay much more or much less for one item. Active events are shown in the window with the time left, and announced in game.
  • Hot today: the items whose prices rise and fall the most, and where to sell them.
  • Price alerts: set an alert for an item (NPCs pay at least / sell at most) and get a notice in game when it happens. Also with the !alerts command.

Build 4 – Market prices, full view on phones

  • New: Market prices window (chart icon in the top menu). Prices that NPCs pay for loot and raw materials now rise and fall with supply and demand, updated every hour. See the current NPC buy and sell prices, the 24-hour change and a 7-day chart; search and sort by name, price or change.
  • In NPC trade windows, a small arrow shows whether an item's price is rising or falling.
  • Phones: the game now shows the full classic view of 11 rows across the whole width of wide screens, without black edges and without zooming in.

2026-09-27

Build 3 – Phone screen fix

  • Phones: the map now fills the whole screen instead of leaving a black strip on the left. On wide phones the view is a little closer; you can switch back to the full view in Options (Fill the screen with the map).
  • Phones: the USE, ATTACK, FOLLOW, LOOK and CHAT buttons now float over the map like the walking dial.
  • Faster loading of the game graphics on all platforms (new packages 1.0-b3 on the download page).

Build 2 – Autoloot, Hunt Analyzer, Daily Reward

  • New: Autoloot. Open it from the Autoloot button and choose whether to pick up only the items on your list or everything, and whether gold goes to your bank, your backpack or stays in the corpse. Right-click an item (long-press on phones) and choose Add to autoloot.
  • New: Hunt Analyzer. It shows your hunting session: experience per hour, loot value, supplies used, balance, damage taken and dealt, healing, kills and rare drops. Reset starts a new session.
  • New: Daily Reward. Claim a reward once a day from the Daily Reward button; seven days in a row give better rewards, and each full week adds more gold.
  • New: the boosted creature of the day is shown on the login screen. It gives double experience and loot today.
  • Rare drops are announced in game and listed on the website.
  • The same client and the same updates on Android, Linux and Windows.

Build 1 – WolfOTS 1.0

  • The client now updates itself: when an update is published, only the changed files are downloaded, and every file is checked before it is used.
  • The version is shown on the login screen as WolfOTS 1.0 (Build 1). Every update raises the build number.
  • This window shows what each update changed. It opens once after an update, and the Changelog button shows the whole history.
  • The same client and the same updates on Android and on Linux.

WolfOTS beta (test channel)

The test builds before the beta became the main client. They were numbered 1 to 13 on their own, so these numbers are not the build numbers above.

2026-10-11

Beta build 13 – Smooth click-to-walk

  • Walking by clicking on the map or the minimap is now as smooth as walking with the arrow keys: the character starts at once and moves at an even pace, without small jumps or stops, also on a jittery connection. Following a creature and walking to an item you use look smoother too. An arrow key during a click-walk takes over at once. This needs the Beta 11 download.

Beta build 12 – Item upgrade frames

  • Upgraded items get a coloured frame in your backpacks, depot, loot windows and equipment: green for +1 to +3, blue for +4 to +6, purple for +7 and +8, gold for +9. Items without an upgrade look as before.

Beta build 11 – New server address

  • Connection - The game server has moved to a new address. The client now logs in, updates and reads the server status through it, and will switch between several addresses automatically when more are listed.

2026-10-10

Beta build 10 – Stacks of 500

  • Premium players can hold up to 500 items in one stack (coins stay at 100). The NPC trade window sells up to 500 at once. This needs the Beta 10 download.

Beta build 9 – Smooth walking

  • Smooth walking: no more jumping back while you walk, and an even pace in big towns. The game now lowers effects by itself on weak hardware to stay fluid. The full effect needs the Beta 9 download.

Beta build 8 – Monster sounds

  • Monster sounds: creatures now attack, get hurt, die and growl with their own sounds (Options > Sound > Creatures).

Beta build 7 – Smoother play and a weather icon

  • Smoother play: no more short freezes while walking, rain and snow move smoothly at any frame rate. New weather icon with the temperature next to the minimap (click it for all towns).

2026-10-09

Beta build 6 – Weather

  • Weather: rain, storms, snow, sandstorms and fog across the world, the same for every player; no weather under roofs or underground. Options > Graphics > Visual effects > Weather: Off / Low / High.

Beta build 5 – New graphics

  • New graphics (Options > Graphics > Visual effects: Classic, Low, Medium, High): soft lights, day and night, auras on +9 gear, the boosted creature and bosses, forest leaves, cave mist, smoother walking, and a weather preview.

Beta build 4 – Discord

  • Discord: join our community from the login screen, the game and Options > Help.

Beta build 3 – Battery, phone text and world map

  • The login screen saves battery when idle.
  • Bigger text and buttons on phones in Options, Daily reward, Store and the other windows.
  • World map: autowalk to unexplored places, and the minimap is kept after login.
  • More reliable secure connections on Windows and phones (needs the Beta 6 package).

2026-10-08

Beta build 2 – Walking and phone fixes

  • Walking with the on-screen joystick no longer disconnects you.
  • Phone: updates and settings are now saved and work.
  • A safer network send rate.

Beta build 1 – WolfOTS on the new engine

  • WolfOTS now runs on a new, faster game engine with smoother graphics and a refreshed interface.
  • Your client keeps itself up to date: small updates download in the background and only the files that changed are fetched.
  • Every update is signed by the WolfOTS team and checked before it is installed.
  • New in Options > Interface: Save battery when idle (fewer frames while nothing moves) and Show the whole world map.
  • Better game sounds: separate volumes for music, effects and interface, with crossfades and positional sound.
  • Touch screens: larger buttons in the top bar and on the login screen, a bigger chat.
  • The login screen uses the WolfOTS artwork, and WolfOTS settings from the old client can be imported at first start.